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Re: physics in water
#15733
05/30/03 15:34
05/30/03 15:34
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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quote: Then take the difference between that target and the object's current location, scale this by the object's mass and framerate and use this scaled difference as parameter for addcentralforce.
this is what i tried. the problem is that the object oscillates back and forth at the target a little too extreme. maybe i should try to increase damping or something like that if the entity gets closer to the target.
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