code:
sky clouds
{
type=<clouds.tga>;
layer=1;
scale_x=1;
speed_u=8;
speed_v=16;
material=mat_sky;
flags=dome,visible;
}

clouds.tga has to be a seamless 24bit tga texture. you could use a rendering of clouds made in terragen or photoshop, or a photography of clouds as source and then make it tillable...