Quote:

they are just being cast all in one direction and not away from the light source.



well that's exactly what we're saying. it shouldn't matter how many meshes you use, the shadow volume should be projected directly away from the lightsource, not just in the direction of the mesh's origin from the light source. this is what is meant by perspective.

julz


Formerly known as JulzMighty.
I made KarBOOM!