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A6's renderer was not the same as A5's. A7's is not the same as A6's. The lights were different, too.

Also, you should get rid of A6.5. That was a buggy version that Conitec pulled. A6.6 is the final version that eliminates the 2-3 "showstopper" bugs. Somewhere during the A6 lifecycle, the entire engine was almost completely rewritten. It was during the time when there was that very long delay between releases. When used correctly, dramatic increases in speed can be accomplished with the final A6 and A7.




i'm not sure what bugs you mean, i haven't ran across them yet, so far my game is pretty stable on a6.5

now i know what time you mean, the release between 6.3 and 6.4 is the time you mean, because after a6.3 all the others didn't support 6.3's code

Last edited by Manslayer101; 09/18/07 13:32.

- aka Manslayer101