Quote:

Perspective is caused by a projection from a point. You can see this with shadows in real life. Shadow lines move a little outwards and a shadow on a wall is bigger than the person that throws this shadows. This is the same in a 3D engine. The dynamic lights that cast volumetric shadows are just points in space. When the light source is far away, like the sun, the perspective is barely noticeable.


and how do we turn this on in our engine? don't suggest that we read the manual. i have dynamic light-sources moving ridiculously close to shadow-casting objects whose shadows do not get bigger on further away objects.

Quote:

Julzmighty: Just read my response. There are no stencil shadows without "perspective". How to activate shadows and light sources is described in the manual.


i think you're using the wrong engine, or you need a better manual:

btw the ball is the light source.

this is clearly object-based projection as opposed to vertex-based projection, which we need for perspective.
please enlighten me as to stencil shadows with perspective using A7.

julz


Formerly known as JulzMighty.
I made KarBOOM!