actually, i agree that we need more shader support, meaning some in engine shaders, instead of having to write all of them in dx (which is slower, because it has to compile the shader every frame, meaning it isn't real shader support, just dx) in all honesty it would be great to have normal mapping and bloom and all these older shaders coded into the engine itself, they would be faster that way, and while on the topic, we need a new lighting engine, the lighting isn't all that great.....

however this being said, this engine was at a great price and this forum is very helpful, so you get what you paid for


- aka Manslayer101