It's all coming or already supported in one form or another (experimental/private beta vs. released...some new some for years....errors in shaders? Only if you code the errors into it....not counting engine bugs of course....you find a bug then report it). Lightmapping is for a static lightmaps and the A7 lightmapper is all new but it is still experimental. It has to be revamped because of the new FBX-centric approach Conitec is adopting. There are also more nice, static lightmapping features like radiosity (see Forecast for a screenshot comparison), spotlights, etc.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links