I have no idea why checking polygon box would "fix" anything but then again that is why I don't use A7 yet... too many uncertainties!


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whats wrong about the set gravity?




You are resetting the gravity with each new entity that starts their action. It's just pointless is all. Do one ph_setgravity at the start of the simulation and that's that... remember that gravity is universal and thus having them in the action WILL NOT assign an individual gravity to each object (if that was your intent).


Quote:

The p biped , I now using only the templates.




Remember that c_move and the PE don't play together. Thus if you run into a physics object with a c_move biped, the physics object will not react to the collision. And if a physics object bumps into a c_move object, the c_move object will likewise not react. In order to have them interact you'll have to go in and program the interaction through the event handler.