Mmmmmm
I simply checked the polygon otpion on the object property box.

Code:
   
var earthgravity[3] = 0,0, -386;

action phys_obj
{


ph_setgravity(earthgravity);
phent_settype(my,PH_RIGID,ph_box);
phent_setmass(my,3,ph_box);
phent_setfriction(my,30);
phent_setelasticity(my,50,10);
phent_setdamping(my,20,20);
};
action phys_obj1
{


ph_setgravity(earthgravity);
phent_settype(my,PH_RIGID,ph_ball);
phent_setmass(my,3,ph_ball);
phent_setfriction(my,20);
phent_setelasticity(my,60,10);
phent_setdamping(my,20,20);


};
whats wrong about the set gravity?


And it worked (we are talking , this time, about the A7 Demo)
I set 2 actions: boxe and balls and put it a lot of boxes and balls and them worked! I can walk into them and things move!
Plus , I added an enemy also. I am planning to update my edition , after all.
Quote:

Are you using c_move to walk?



The p biped , I now using only the templates.

Last edited by Mondivirtuali; 07/19/07 00:45.