That's right....shadow problems I've discusssed in technical forums in the recent past are gone (I hope ). I don't know why in the heck I didn't think of this before. I was heavily inspired by A Vampyre Story in regards to this 2.75G thing, but that's a hand-painted title with 3D characters, so I figured I'd just do the same. However, I'm much faster with WED and the lightmapper is getting an overhaul so all is good for me. BTW, here's the teaser trailer for A Vampyre Story...it has a couple instances of the 2.75D technique between the 30 and 40 second mark:

http://www.youtube.com/watch?v=mpMBmp_nAbg


Here's a collection of screenshots for those who have never seen anything from this game or are unfamiliar with the style. It's all WIP and will undergo a major overhaul at some point (more varied textures where appropriate, conversion to the new construction technique showcased above where appropriate, better construction and design given I've grown since most of this was created, more geometry...those building with no detail in some of the city shots aren't supposed to be that minimalist..I simply never completed them given these were meant as shells to build up later, etc):























Here's something you may have never seen...one of the first serious attempts at creating levels complete with standard.wad textures. One of those levels is featured above in the B&W section; albeit with a lot less portals and better constuction and in the proper style. It took me a month to do it given it was my first stab at it, and the remake took 3 days:













My User Contributions master list - my initial post links are down but scroll down page to find list to active links