The film grain effect is fine (and I don't use that arc code anymore) but if there's a camera.arc independent way to do it with the new version then I'll experiment with it. I used to use panels for this effect, but shifting the .u and .v of a dds sprite is a HUGE memory saver and achieves the same effect.

I have house inspectors to deal with in the next hours, but if you see this before hearing from me via PM, let me know what you have in mind; otherwise I'll PM you when I have time to do so.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links