No, actually there's nothing wrong with WME. It's an excellent engine. I just have invested too much time and resources into the 3DGS version. Plus, I'm so familiar and comfortable with it that it would be stupid to scrap it.

It was an odd week (month actually).

Now, I'm trying to figure out how to integrate my player movement code into Intense Pathfinding, so I don't have to use the templates that comes with it. I've tried this before and failed. This is my weak area. I'm also working on UI, but I keep coming up with designs that look more like 90s design and Se7en art then 1940s Noir.

EDIT: I've managed to integrate IP into it, but it's not 100% stable. In fact, it's more like 50%. He turns and moves but there's no physics, friction, or gravity, so no stairs or ramps, yet. Animation states/blending are broken, too.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links