I can't say who it is, but I have brought a texture artist onboard. This should relieve some of the pressure on me and allow my time to be devoted to level creation and scripting. Once we get a few "completed" environments under our belt, I'll have to start thinking about those silly model things. I have someone in mind to work on the character models, but that will be a pay situation, so it'll be a while. They're good, though so I don't mind. I can probably handle non-characters myself...I've had satisfactory results with that....I just don't like the whole skinning process.

Anyway, if they want themselves known, they'll come out of the woodwork and showcase something every now and again for the purpose of community critique of their work.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links