Quick update: I have designed a new city area, on paper and going to start in on it today. It will incorporate many of the areas I have showcased over the year, and it will be only part of a much larger cityscape. Instead, of creating a vast city that is spread over a large area, I'm going to create one that goes *up* and is more vertical. It'll contain many levels/floors and won't really have traditional streets. Lots of bridges and wear and tear. I'm also readjusting those older levels so the texturing process will be less painful. These areas will be a nightmare to texture given the complexity, so it is paramount that blocks conform to some kind of standard power of 2 dimension.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links