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I'm wondering about your use of level blocks vs models. I see you used level blocks for the bar stools. This is cool because the lighting is cosistant with the rest of the room. On the other hand, you are going to have to add models in for the details anyway, and models would look rounder. What's your policy on this?




I plan on adding models when I get the levels to a satisfactory state.

I'll probably keep the stools as is, but have bumped up the cylinder used from an 8-sided to a 16-sided. I could always use a model stool and leave an invisible geometry version for the shadows. I could use a stencil shadow when they are more advanced and only if I use physics.

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great stuff looking foreward to see it all in action in case you might be interested have a look




I'll look at the TV thread. I don't know if my stuff is advanced enough to use in a reel. Actually, it's very advanced, but the knight model kind of cancels out the rest.


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How close do you feel that you are to finishing the game? Definitely like the look... I have no idea what it's about though...




It won't be finished for a while. I've barely made a dent in levels and haven't even gotten into models(character or otherwise), signage, sound, advanced texturing, and of course tweaking is always the most time consuming. I work very slowly, and there are burnout times and sometimes I won't work on it for weeks. When I'm inspired, though I work quickly.

I plan on keeping the game's story under wraps for now.


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