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Looks really cool, always loved the 'batman style' aproche of your game (and site)... Do you leave the dark level geometry just flat (or non?-) shaded? And the white surface shaded too? It's a interesting style, though it could be fairly hard to not become repetative, even with background activity...
Anyways it looks good, and good luck with it..

PHeMoX




Everything is normal shaded. I experimented with all flat shading, but the drawback was the absence of shadows near static lightsources. I could have always faked them by created "shadow geometry" and making it black(which be very cool if done right), but that would be a royal pain in these environments. Another way would be sprite lights/shadows. Maybe I'll mess with that on a rainy day.



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