I'm going to be trying something a bit out of the ordinary(for this project). Textures...real(GASPP!) textures.

Two reasons:

1) It helps hide the quantization artifacts and shadow errors.

2) I'm bored with it. The look..not the project. When it works it's greats, but it is very difficult to keep it interesting....esp when working with lighter environments.

This doesn't mean I'll be changing the twisted look or lighting style, this only applies to the texturing. I don't mind creating textures, but I can't stand making them seamless. I'm trying out Texture Maker and that seems to be a cool little program that helps alleviate the tedium.

I'm going for more of a cartoony style, but more on the dark side of things. I'm not interested in gritty realism. It would certainly fit the game nicely, but it's been done and better than I'm capable of, so I'm just not interested.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links