Features update:

I've managed to nail some great dynamic lightning. It is totally randomized...each flash has it's own random intensity(RGB), range, and position...and the number of flashes can be anywhere between 1 and 10. I can change that, of course, but I'm happy with it. The pause between each series of flashes is also randomized, though kept between 8 and 15 seconds. The light affects all entities and level surfaces as expected. I haven't implemented any type of visual lightning bolts or anything like that, but I'll get around to it.

Footprints and dust plumes are in, though not perfect. Kind of tricky getting the particles to look right and placed in the right place.

Next up is dust particles and light shafts...curtain and other gravy after that.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links