A more advanced state..ignore the guard model and I've bumped it from 3 to 12 textures used(black, white, 10 shades of gray). Still haven't bothered adding detail to them, either, but it'll be very stylized.

Usually, big, round spotlights are not the way to light, but in this instance it is exactly how to approach it. When combined with areas of more subdued lighting, it gives a nice sharp contrast as you walkabout. It actually looks pretty cool in the areas where it's further refined. The light will have visible sources, of course, complete with exaggerated flare effect....give me time.

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My User Contributions master list - my initial post links are down but scroll down page to find list to active links