Super early test shot of where I'm headed in terms of style(visually, not the level itself). Just thrown together and uses all of 3 textures(black, white, dark gray..different grays will be introduced along with minimal detail here and there). JPGing banded it up nice and ugly.....much higher contrast in game.

This fits my personal design style like a glove...high contrast, minimalism....the player model will match very closely the look of the head graphic on the game site...and it'll blend in perfectly when the textures and lighting get finalized(like I said, these are only quicky test shots). This game will play with shadows and siloheutte in a clever way(but I need stencil shadows first [Wink] ).

<screenshot removed>


My User Contributions master list - my initial post links are down but scroll down page to find list to active links