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Re: 3impact [engine]
[Re: broozar]
#134377
06/12/07 11:10
06/12/07 11:10
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Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
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User
Joined: May 2003
Posts: 567
Spain, Canary Islands
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Quote:
i'm getting a constant 75 fps (which is my monitor frequency) with 4xAA, 1280x1024 and 4xAF on a GF 6800, 2 gig ram, athlon xp 2600.
3impact has 2, maybe 3 weak points: 1. no editors included. it's really an engine, you'll have to know what you do. 2. only *.x model import. it isn't limiting for me, but for some of you this might be relevant. 3. no LOD management, you will have to write your own.
@xXx: how's the shader comin along?
www.3drad.com If slow implement new funtions to the tool but will be a great tool With the fuctions of the engine now support you can make great thinks and goes to great fps
(3drad is a game tools use 3impact engine without programing any line of code)
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