Quote:

Quote:

Then when I draw the cross hair after 'draw uvs', it works but snaps to the nearest vertice on the uvs, it doesn't smoothly go over everything.


this happened with the first released version of supertrace if the entity wasn't at 0,0,0 because i forgot to transform the collision geometry. a week ago i uploaded a new version. are you sure you use the newest version?



heh....thank you that was my problem

So now I have a mesh level, with cool lighting, and the player's ambient changes when it steps into the shadow/sun. You're the greatest Ventilator!