Quote:

(the uv-map got done in blender.)




...so, the model was made in MED?
With the uv-maps for the tiling texture?
And the mdl didn't change the positions and numbers of the vertices after doing the procedure in blender to get the uv of the shadow texture?

I ask because I'm in hope that I don't have to change my modeler (MED) to get two identical mdls with different uvs.