Quote:

I don't think setting Anti-Aliasing via an engine plugin or a launcher is possible, because Anti-Alaising is set during DirectX-Initialization and if the dynamic bind of the DLL is performed after the Init of DirectX, there's no chance of setting Anti-Alaising.





Changing AA settings requires that the D3D device be recreated. Therefore, only A6 can do that, otherwise it couldnt draw anything later on.


Sphere Engine--the premier A6 graphics plugin.