see? already another question...

I'm using the program 'CrazyBump'

Normal maps have a direction of lighting to highlight the highs and lows...

when i use a dynamic light on a wall with a brick texture, all the dynamic light does is light up the surface... however, the direction of light and shadow are completely independent of where the dynamic light is placed...

the normal map seems to have lighting from the upper left corner... if i put a light at the bottm right corner, the highlight/shadow is still from the upper left Al the dynamic light does is brighten the surface, but doesnt create it's own highlight/shadow.

Is this how normal maps are supposed to work? I would think that the dynamic light should decide where highlight and shadow will appear ona surface.

Is this how it's supposed to be?

EDIT: I just heard from another person that this shader wont let a dynamic light be the only source of light/shadow. That kinda sucks because a torch on a big wall should have the lighting centered and radiated from the torch.


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