That would be awesome...

I am going to test again in a new room... from scratch
All this testing has confused me lol

This is a great shader, all who contributed, you all should be proud!

I DO ahve a question though...

I havn't yet done any speed tests, and i know so little about shaders, but can the performance be increased in some way?

Is there a 'minimum' number of passes that can be performed for normal mapping?
Does the use of specular decrease the performance as well?

As always, I'm shooting for low end systems, and want normal mapping, but it seems SOME specular is necessary for a great normal map effect...

Or is this shader pretty optimized, and likely to run on lower end machines without much problem?

Sorry for all the newbie questions, and i'll ahve more all the time, i'm dure

Thanks for any input!


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

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