Alright, I finally spent ~10 minutes doing an update for the shader...

fixes:
- Accidentally commented out first light on last release, it's uncommented now
- Alpha transparency should work now...
- Albedo property of model controls its specularity (glossyness) in addition to the alpha channel of the normal map
- Ambient property of model works in addition to the material property.
- removed an extra texture lookup, which might make the shader run a (little) bit faster, but who knows?...

...Thats about it really. I didn't do too much. The first light being skipped was the biggest problem. It's still running in 2 passes, with 3 dyn lights, sunlight, and static lighting. I can add more dyn lights if needed. PS2.0 limits me to 2 dyn lights per pass though.


NM.ZIP


xXxGuitar511
- Programmer