Quote:

Shaders on WED blocks are TOO slow. This is why many developers are now creating thier levels with models.





I very curious about the situation with the so called "static meshes", converted from blocks. I could imagine that shaders on static meshes are faster than on blocks.
Can you give me some advise on how to apply this shader to static meshes? To fiddle around with d3d_automaterial seems probable, but I donīt have the knowledge for that.
I would like to play around with the latest GS beta.

This shader is brilliant, Iīve tested some of Franks textures, just awesome.
But now the entire environment needs to fit in.


no science involved