when your game runs, have it tell you what d3d_shaderversion is.

the first two digits are the pixel shader version, and the second two digits are the pixel shader version...


Shaders are designed to work with static lights. This one allows static lighting to be "faked" if you do the following steps:
- open the [properties] tab in WED
- go under scripts
- right click on NM.wdl, and go to [customize]
From here you can adjust the settings for the shader.
- Ambience: for brightening the model with static lights
- Faked Dyn: For faking dynamic lighting
- Both can be used to get a very good effect with static lights...


xXxGuitar511
- Programmer