Yep, I tried the dlight action with a cube.mdl, set its _range (skill4)
pretty high and put it almost on top of the normal mapped model, then changed
"faked dynamics" to false, and all I can get is the diffuse lighting from the
material. I tried for hours.

Maybe there is something strange with either model? (the NM looks fantastic
with faked dynamics on though).

In any case, if you could find time to insert a multiplier for the ambient
(shadowing) and one for the power of the lighting, so the two could be adjusted
(contrast?) for different environments, that would be super useful!


Not two, not one.