@Frazzle: yeah, you caught me, lol. I didn't notice/forgot...

@Pappenheimer: Specular map/channel, and no, there isn't. I got those models from online (with normalmaps, but not specular), and I'm not artist on the computer, so I didn't make specular channels for them. I know, I'm a slacker, lol.

Quote:

Specular mapping: the perfect, mirror-like reflection of light (or sometimes other kinds of wave) from a surface, in which light from a single incoming direction is reflected into a single outgoing direction. Such behaviour is described by the law of reflection, which states that the direction of outgoing reflected light and the direction of incoming light make the same angle with respect to the surface normal; this is commonly stated as θi = θr.





ALL YOU HAVE TO DO:

Include the file <NM.wdl> into your main script.

Attach the material to your model.

(OPTIONAL) Customize the effects and options through the customize panel in WED (For NM.wdl).


EDIT: It's ready, so I'll upload it as soon as I find someone to host it...

Last edited by xXxGuitar511; 04/14/07 16:51.

xXxGuitar511
- Programmer