I love such screenshots too!

Are these already such with an alphachannel in the normal map? An alpha channel which manages the shinyness? Or, do I mix it up with something different?

Quote:

normal maps don't have to be glossy , most of the time you see this is here in the forum, where people don't create specular maps [alpha channel of normal map]. The specular channel controls the "glossy"ness




Last edited by Pappenheimer; 04/14/07 13:11.