"Note: Dynamic lighting only supports the light color, not direction. Therefore, A direction for static lighting must be "faked". The direction used for static lighting in this shader is the sun_dir."

Could you make it so that it react to the direction of dynamic lighting? By the way, I've now done some testing and this contribution is top notch, big thanks!!

Quote:


Yes. Maybe you are right. I just noticed that all new games use normal mapping on terrain (e.g. Stalker does it). Stalker uses Normalmapping on every mesh in the game.




Yeah, I'm actually surprised Stalker doesn't run slower because of that. On the other hand the system requirements are huge.

Cheers


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