Quote:

@Frank_G:BumpMapping on terrains could be very slow. I've already made my own multitex shader (part of a project I'm going to sell), but it doesn't use normal maps. This would be easy to add, I'm just not sure how fast (or slow) it would run.




Yes. Maybe you are right. I just noticed that all new games use normal mapping on terrain (e.g. Stalker does it). Stalker uses Normalmapping on every mesh in the game.

But anyway. I will try this nice shader contribution with a new scene very soon.


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