Thank you very much for this fantastic contribution.

But you forgot to add the shader.

And if you want to test it then you might play around with my latest contribution that fits perfectly to this contribution:
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/740985/an/0/page/0#Post740985

Have fun!

Here is one question of mine:
How does it work with static lighting? I thought static lights do not really exist. They are just baked lightmaps in the level geometry.

Requests? I have dozens of requests
I could imagine a specular parallax / relief shader. Or what about multi-texturing for terrains that allow normal-mapping at the same time?

Regards,
Frank


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