me again...
now i want to add a random force or torque to the entity and was using this:
NewtonBodyAddForce(body, vectorf(random(100)-50,random(100)-50,random(100)-50));
or
NewtonBodyAddTorque(body, vectorf(random(100)-50,random(100)-50,random(100)-50));
but nothing changes. also i dont get the idea about how to have the entity with a certain start rotation
ok, now i used NewtonBodySetOmega and that works. Guess i'll search for a general newton manual now