Hi again ventilator,

Another small question: I'd like to implement a sphere with rolling friction, using a DryRollingFriction joint, which is a custom joint that 'ships' with the Newton SDK. Is there a straightforward way to import it to GS? I tried, unsuccessfully, to include "CustomDryRollingFriction.cpp" but ran into many more include dependencies and gave up.

I though you'd be the right person to ask this since you made that great pool game with rolling friction.

Thanks