Hi all,

some small issues:

1- with A7.05 I know the coordinate set 3 in the D3DVERTEX struct should have 4 coordinates. However, adding the 4th coordinate completely messes up the treecollision generation. Without the 4th coordinate, all is well (I can even use the 'old' newton.c script by modifying only 'VERTEX' to '_VERTEX_'). Any clues on why this occurs?

2- I tried using the double precision newton.dll but it failed with a 'crash in main' error, even though I typedefined dFloat as double in the newton header. Should other float variables in the script be changed to double as well? Despite the crash, defining dFloat as a double did have an effect: some entities loaded only after newton_start() became visible, whereas a crash would occur earlier if dFloat was typedefined as a float.

Thanks ventilator for your effort on this!