and what about NewtonBodyGetVelocity?
in debug panel, there are always zeros... so i tried

NewtonBodyGetVelocity(MH.NewtonChar,vectorf(temp_vec2.x,temp_vec2.y,temp_vec2.z));
NewtonBodySetVelocity(MH.NewtonChar,vectorf(temp_vec2.x,temp_vec2.y,temp_vec2.z));

primary, this code mustnd do anything... but in real this works like
NewtonBodySetVelocity(MH.NewtonChar,vectorf(nullvector));

so, how can i get the speed of entity?


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