okay, looking like working... :-)
now, question about upVector

when i add
Code:
  
NewtonJoint* m_upVector;
m_upVector = NewtonConstraintCreateUpVector (nworld, vector(0,1,0), MH.NewtonChar);


, model falls down through floor...


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

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