Quote:


ent_getmesh() works for level geometry too with a7. just pass NULL instead of an entity pointer and loop through all level meshes. but this only works for ABT levels and not for old BSP levels.

another way which also would work with BSP levels is to export the level geometry as mdl from WED and load that model just for using it as collision geometry.




Thanks for the help ! Going the MDL route worked like a charm ... I'll try the ent_getmesh() later ... right now, I'm having too much fun

As far as I know, Newton does not support any fluid dynamics, correct ? Has anyone tried mixing Newton physics with fluid physics from A7 ?

Cheers,
Andreas


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