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Massive slow-mo effects not withstanding, I thought we were looking at normal and relief mapping and specular, no?? GS has this, mirrors, and capable physics, no?

even the slow mo seems to be a combination of post processing and displacement mapping, which as far as I can tell are doable in GS.



The point isnt if 3dgs CAN do it, its to what speed can it do it? as for as the dynamic light mapping, go shine your light at a crate while crouching and move around the cube, you'll see what im talking about