Agree with heelX, what have icecubes to do with 3DGS? And secondly, we make a splashscreen for an game engine, not a 3D render engine. It doesnt matter if the image of SFMAT looks good or not if it doesnt fit. Look at the photopaint splashscreens. They are never 3D renders.

They are usually done with the software itself to show the possibilities of the software at startup.

For blender the screen is done with blender for photopaint its done with photopaint. That of course means that you can make an image in photoshop and render it in the engine because thats the common way to work with the engine. But showing an image rendered in a 3D render software which has nothing to do with the game engine is not the big deal...

And illustration is also okay because thatīs common too. But using a super good 3D render is bad because users of other engines feel jackassed, because itīs like faking the power of the 3D engine. Itīs what they did for PS3. Showing prerendered super beautyful 3D movies and telling the user that will be the realtime graphics when the game comes out. Well in the end the games didnīt looked like the prerender. They looked like games in all points.

Look, if every game engine would make a super beautyful prerender of a "game scene" users would think, hey thatīs a powerful gameengine I have to buy. But that is a fake, and as soon as you find out that it hasnīt the power you are very pissed of. Even if it is more or less obviously that it isnīt rendered ingame, people will feel jackassed, because they think, the creators of the engine tried to fake the powers but where bad at faking it.


:L