well, anyway, just a few tips. wether or not they're good is personal taste.

  • its A7 not a7
  • the engine is called "A7", not lite-c or whatelse.
  • even though jcl gave you the lightbulb for "lite c", it's a difficult design element. i'd advice you to abstract it
  • make the reader get what "A7" is without telling him ("this is a game engine, you know...")
  • i hate lens flares.
  • don't use pixel effects for the logo part. never use any predefined pixel effects anywhere in a logo.
  • use colors that match, and don't use thousands of colors for the logo.
  • use a high contrast. complementary or triadic colors may match better than two grey tones
  • if you intend to make a splash screen, keep in mind that splash screens do nothing but emphasize a logo's message, so it's not the splash screen that has to catch our eyes, it has to direct our view to the logo
  • don't use any redundant information in the logo

    well... good luck

  • Last edited by Joey; 01/24/07 15:50.