well, i've got some bad news and some good news, the bad news is that the bloom shader won't make it in the game. The bloom shader won't make it in because there are problems with using the r2t dll in a real project, when the next level is loaded, i can't reset the bloom, so, it's gone, however, bloom will be implemented in our rendered cutscenes.

For the good news, we have a very short teaser for preva:

http://www.youtube.com/watch?v=KHP2HTMoh10

Last edited by mpdeveloper_B; 03/01/08 14:49.

- aka Manslayer101