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...but we can't use more than 8 at a time because of a6,
and that conitec blamed it on dx (yea.....) but anyway...




DX supports up to 8 lights per model not per world. So indeed you
theoretically could use more than 8 dynamic lights just through
splitting up level-models into pieces.

But you can also do lighting with static lightmaps as a workaround
to not have such flat environments. The latter would be faster
anyway than dynamic lighting.




preva doesnt use any blocks, just 100% model and terrain levels. also, a7 has unlimited dynamic lights, why is this :/ or rather why wasn't it coded into a6

@cartoon_baboon: thanks, we found out that gamedev.org's forum was messed up, but not indiegamer, however it'll have to wait, mpdev is out of commission for a day or 2, maybe longer


- aka Manslayer101