@Frank: well, we wish atm that we had a texture artist, but thats not true, and mpdev_a has done a good job on making the textures that he has, although we do plan on doing a graphics update patch in the future with preva, after it has been released for a while. The mechs are kind of meant to be blocky, it's the kind of style of mechs we're going for, like Gundam. On the lighting aspect, we do have lights attached to bright things, like the laser gun, the sabers, the muzzles, the explosions, etc. but we can't use more than 8 at a time because of a6, and that conitec blamed it on dx (yea.....) but anyway...

Thank you frank for your constructive criticism, it's very helpful, and yea, we just want that "blow sh*t up" feeling, think of it this way, the game is supposed to be a mixture of a 80's mecha anime combined with some newer technology.

@puppeteer: i like both of em especially the big lazer owning the enemy ^^

Last edited by mpdeveloper_B; 02/15/08 13:52.

- aka Manslayer101