sure gafgar, send me the code if you will, i'd really like to see how it looks, and it would be kinda hard to determine the radius of the actual explosion to tell you an exact measurement, because it's not set to stop at a certain radius, and i may try adding a camera shake, but i'd have it depend on what view you are in, you are in a huge mech anyway, but a good shake in first person (cockpit view) might be pretty cool. i'm open to more coding opinions if anyone cares to share, and if anyone wants the specular shader, just ask, but i would like to know how to change it to add dynamic lighting, but thats a bit hard...


- aka Manslayer101