is the one in front the hitler mecha?

no but with your thoughts on the shaders, you may want to be careful because with shader slowdowns have nothing to do with how many objects are on screen, but more to do with how many pixels on the actual screen have a shader applied to them, the shaders would have a much worse effect if you were zoomed in real close on one mech, but your doing real well with the polygon count thing great to see.