Quote:

Somehow I don't like the populace doc. The tool would be so much better if ECG supplied more info!...



yes, but there is something useful in the doc.
"Execute as much locally as possible
a. Don’t send every frame of animation, rather send the animation state and let the local action determine the animation.
b. Health
c. Death & Destruction
d. When an entity changes state, pass the state and let the local action execute the state specific code (i.e. track skills)"

so,modifying the health of another player isn't the best way to do this.
why? well, maybe the player you are shooting at is on his computer 3 steps away from the position he is on your computer. that means that a guy with a slow internet connection could kill anybody with no problems. because the other player will "teleporting" their ways. they will stand still trough the lag.

oh, and thanks

- samb